Este post es una traducción del original escrito en Julio del 2012 en el blog de Xuan Prada.
He tenido la suerte de toparme con este script sencillo pero efectivo para importar de forma automática las texturas de Mari en Maya.
Es un script de Python creado por Kushal Goenka.
Sigue estas instrucciones para instalar el script.
# Mari2Maya – PyMEL Script
# Written by Kushal Goenka ( Animation Maniac )
# kushalgoenka@gmail.com
# http://AnimationManiac.deviantART.com
# Description:
# This Script Automates the Process of Setting up given MARI Texture Patches
# into one Single Layered Texture in Maya.
# Setup:
# Copy Script to ‘\maya\2012-x64\scripts’ folder. ’2012-x64′ might by different.
# Source the Script. ( Script Editor > File > Source Script… )
# Call the Python Command: ‘Mari2Maya()’ (or add to Shelf)
# Requirements:
# Export textures from MARI with ‘$UDIM.extension’ at the end.
# For Example: $ENTITY_$CHANNEL_$UDIM.tif >> Castle07_color_1003.tif
# Instructions:
# 1. Drag Texture Files into Hypershade.
# 2. Drag Select all Imported Texture File Nodes in the Hypershade Work Area.
# 3. Run the Script. via ‘Mari2Maya()’ Let the Magic happen.